The rooms and the enemies in them are fairly easy at first, but the difficulty ramps up the farther you get. There is unique music for the trials, and it plays until Floor 100. In the background of each room, it shows a pure heart and where Mario got it. Each room has light shadows of other places the blocks, pipes, and doors could be, possibly a reference to the style of the Game and Watch, which kept all frames on screen. This is unlikely, considering how much time the player has to take out a few enemies. If the player does not complete the room in the time limit, the player will fail. Also, each room has a timer of 5 minutes. The player cannot go through the door until they've grabbed the key. As soon as the player gets the key, there is a door in the room with a lock on it. One of them will contain the key, which is completely random. Upon entering the Flipside Pit of 100 Trials, the player is put into a room with one or many enemies. Mario can also flip to 3D, however, it doesn't matter much because the bricks are 2D and Mario will fall right down as soon as he flips to 3D. The player is allowed to bring any item into the trials, as well as being able to use any character or Pixl. ![]() However, any of the card the player has collected from the chests in the trails will remain in their inventory, meaning they cannot obtain them again. If the player gets a game over while in the trials, the player will have to start them over. The trials are simple - clear all 100 rooms without fail. It is one of the two Pit of 100 Trials located in the game with the other being the Flopside Pit of 100 Trials. Below is the list of all the possible combinations of enemies that can be encountered on each floor.The Flipside Pit of 100 Trials is a location that appears in Super Paper Mario. There are three possible combinations (with the exception of the 100th floor, on which the enemy is always the same). One may appear on 92, 93, 96 or 97 two may appear on 94 or 98 they never appear on 91, 95 or 99.Įnemy Combos for the Pit of 100 Trials Īs Mario and his company advance down floor by floor, every floor will always have the same base enemy, but when they go into battle, the combination of enemies for the floor can vary. Since Bandits run away on their turn when holding a stolen object, it can be quite difficult to proceed to the next floor and if certain measures are not taken can potentially leave the player in an unwinnable state.Īppears randomly amongst the other enemies. However, if a Bandit steals from the player and runs away, the enemy will not be considered defeated and the fight will have to be restarted with the Bandit holding the stolen object. There is no way to get down to the next floor without winning the battle, as the defeat of the enemies causes a Warp Pipe to appear out of the ground, leading to the next room of the pit.
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